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Obviously
2018-08-27T13:02:39
Hangman's Design Studio
Obviously there needs to be discussions with the game designers regarding what is needed for the game, and wit

Obviously there needs to be discussions with the game designers regarding what is needed for the game, and with the art director regarding the general intent of style. There might also be initial planning laid out together with producers to set up a realistic schedule to work with, but letting the people with the right knowledge make the important decisions is as critical to a well functioning and good looking UI as letting the programmers actually program the game. Then of course, you also get the added benefit of ownership, leading to higher motivation, better results, and a generally happier team as a bonus. So go ahead – save some time and money, make some people happier, and ship a game that works and looks better. We’re here to tell you it’s easier than you think. Summary. 1. Don’t start too soon. Wait until the game mechanics and feature set have settled in. 2. Budget for two people during half of the project, instead of one person all the way through. 3. Let them own it. Results will be better and everyone will be happier.

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